General Dynamics

Junior 3D Designer

Job Description

Posted on: 
May 10, 2024

Provide artistic and technical support for teammates responsible for the creation of architecturally accurate, photo-real, CG models, finished renderings, animations, and virtual experiences of aircraft interiors, exteriors and sections as directed. Possess knowledge in 3D modeling, lighting, texturing, and rendering and can work from handwritten instructions, sketches and verbal instructions utilizing advanced visualization software and techniques. The target audiences are internal customers.

Responsibilities

Essential Functions:

  • Utilize current applications and learn new solutions as necessary. Current applications include, but not limited to: Autodesk Maya, Nuke, Mudbox, MentalRay, Vray, Substance Designer, Adobe Creative Suite (Photoshop, Illustrator, InDesign, etc.).
  • Ensure accuracy of assets for use in printed collateral, websites, mobile applications, etc.
  • Provide support in executing Interior and Exterior Rendering packages in accordance with the Interior Design and Sales objective.
  • Interface with senior level teammates, Interior Design, and Completion Executives for input and to ensure accuracy of renderings.
  • Support the production of Gulfstream aircraft liveries (exterior paint schemes) to meet customer design expectations as well as internal operational requirements.
  • Provide on-site support for teammates representing Gulfstream Design at key customer-facing events such as: NBAA, EBACE, new aircraft launch events, etc.
  • Possess a working knowledge in 3D Software. Collaborate with senior teammates and Business Technology to effectively problem-solve and diagnose software and hardware problems in a timely manner.
  • Support and continually update 3D configurations of all current and prior production aircraft as well as coordinate archiving drawing files for permanent records.
  • Provide guidance for interns as required.

Additional Functions:

  • Promote efficient work practices and processes.
  • Contribute to an environment in which all team members are respected regardless of their individual differences and are motivated to improve both their individual and team contributions to achieve desired business results.

Job Requirements

Bachelor's Degree Computer Animation, Visual Effects, Game Design, Computer Science, Industrial Design or related field required or equivalent combination of education and experience sufficient to successfully perform the essential functions of the job. Entry level position. Experience with 3D rendering production, visual effects, and multimedia presentation development to include experience color correcting images to accurately represent real-world lighting and materials preferred.

Perform other duties as assigned.Other Requirements:

  • Three-dimensional computer modeling and rendering skills are required.
  • Extensive knowledge with Adobe Illustrator, InDesign and Adobe Photoshop required.
  • Must have good color perception and ability to make adjustments to digital materials/shaders to match physical samples.
  • Ability to meet project deadlines.

Unique Skills:

Some experience with Maya and VRay or combination of other DCC and offline renderer. Experience with Substance Designer and Unreal Engine helpful but not required.

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